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BM2_Readme
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Text File
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1997-11-07
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6KB
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190 lines
Short: Clone of Sega game "Bust a Move2"
Author: david ball
Uploader: phil wilkinson (phil@ware5d.demon.co.uk)
Type: game/2play
Action: WB2.+
** DISK MUST BE CALLED BM2 **
F1 Software,
1 Lower Mill Close
Goldthorpe
Rotherham
South Yorkshire
S63 9BY
England
Our WWW site address is:
------------------------
http://www.ware5d.demon.co.uk
You can get our catalogue disk here free of charge detailing 200+ EXCLUSIVE
Amiga titles. There is also some FREE FULL VERSIONS of some of our titles
for a limited period, so get a move on.
Telephone: (44) (0)1709-888127 (office hours 10.00a - 7.00pm Mon - Sat)
e-mail:
-------
phil@ware5d.demon.co.uk
Burst a Marble Version 3.5 4/11/97
-------------------------------------
David Ball
56 Stoke Green
Coventry
CV3 1AN
Winner of the F1 Software Game of the Month competition November 1997
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Game
-----------
After playing "Bust a Move 2" on my friends Sega Saturn I became hooked.
We rented the game and kept returning to take it out again and again.
While playing it I decided that the game was simple enough to be transfered
to the Amiga without loosing many of the features. After a few days I had
the bare bones of the game laid out and I began to work, with a lot of help
from my brother Philip, on the more complex aspects of the game.
The language
--------------
About a year ago I bought Blitz Basic 2 from D Densley off the Internet I
tried to produce a computer model of our solar system but failed becaue the
numbers were too big. I gave up trying to program as my exams were
approaching. The previous year I had written two different games using the
Amiga Format Amos Pro coverdisk which unfortunatly didn`t allow you to
create executables. I also dabbled in Amiga E for a whole weekend.
Distribution
--------------
An earlier Version was posted off to Amiga Format to be included on their
coverdisk. I have now sent it to three different PD Libraries. I had
hoped to compact the files with LHA and upload it to the internet Aminet
site and stick the archive in the games/2ply directory. Sadly I am no
longer connected to the internet. If anyone wants to take the time and
effort to upload it for me then I would be grateful.
I also mantain, or maintained, an Internet site at:-
http://www.geocities.com/CapeCanaveral/5849/
Take a look especially if you like Red Dwarf.
If people want to get their hands on the source code then send a stamp with
your cheque for five pounds. The code is easy to understand as there are
lots of explanations.
Any thing else?
-----------------
The game contains most of the things I had hopes to include apart from more
options and the high score table. I discovered an arcade machine that ran
a game similar to "Bust a Move 2", it featured a bomb that was fired up the
screen which destroyed the six surrounding balls. I had hoped to add this
feature to my game but never got around to it.
The game is also available for the PC under the name of Puzzle Bobble.
Version 3.5 works on my 1 meg chip ram A2000 running OS 2.0 and my
unmodified A1200.
Playing the Game
------------------
When the moving marble comes into contact with another marble it will
become stuck in position. If there are two or more marbles of the same
colour adjacent then they will burst and disappear, as will others
connected to the original. The first ball the Starball hits removes all
the marbles the same colour from the screen. Any marbles that are not
connected to the top of the screen by the others will disappear and,
depending on the mode of play, will add two balls your opponents screen.
You win the game when your screen is clear or your opponent`s screen
becomes full.
If you find the random levels too dificult then press the help or delete
key before begnning the game.
The one player levels have been designed and there are twelve of them, I am
currently working on a level designer.
Points system
---------------
Each marble fired 1
A marble bursting 10
A marble vanishing off the screen 100
Clearing the screen 1000
What to do after playing the game
-----------------------------------
Get a stamp, an envelope and a cheque book and follow the instructions
below:
1) Copy the address, from this file or the game, onto the
front of the envelope place the stamp on the top right of
the envelope.
2) Fill in the cheque for five pounds made payable to
David Ball, sign and date it.
3) Place the cheque, along with any comments ideas etc, in
the envelope.
4) Take the cheque/comment/envelope combination and place
it in a post box.
Thank you you have now made all the hard work worth while.
I have a few more ideas for games if you think I should continue to write
them then please signify this with money.
What you need to make the game work
-------------------------------------
BM2 (the game)
BM2_files/
fire (samples)
metalting1
metalting2
bounce
pointer
smash
drop
line
win
balls.iff (graphics)
bm2scrn.iff
bm2scrn2.iff
Lev01(Level Data)
....(twelve files)
Lev12
libs/
diskfont.lib
mathtrans.lib
I think thats the lot.